Here is what is new in Overgrowth this week. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Overgrowth We were a little slowed…
In Overgrowth we are going to use baked lightmap shadows, but it is still important that the algorithm is very fast. First, I would like the shadows to update in real-time in the…
Last week, Hale, from the forums, blew us away with his epic new Overgrowth level, Foothold (available on the Secret Preorder Forum). I never expected users would be doing this…
Well, GDC is finally over. The biggest highlight for us was probably when Ron Carmel from 2dboy gave a lecture on Everything you always wanted to know about going indie but were…
Hey guys some of you have noticed that I haven't been online much this week. The reason is that I've been spending the past few days at the Game Developers Conference. This being…
A concept drawing for a game about dragons. An idea about 2 years old A concept drawing for a game about dragons. An idea about 2 years old We love coming up with new game ideas…
We've had the Open Dynamics Engine integrated into the engine for a while now, but we were just using it for fast sphere-mesh collision checks for the camera and Rabbot. Anyway, I…
As many of you know the Game Developer's Conference is happening this week. We are super excited because this will be our first time attending the glorious and chaotic festival…
Here is what is new in Overgrowth this week. I am pretty excited about this alpha. There's some cool stuff we had a chance to blog about and some new stuff I will be announcing in…