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Storyboards for Overgrowth

Storyboards for Overgrowth

April 8th, 2009

We are working on the story for Overgrowth and we have started making storyboards for some cut scene ideas. I really like this way of working because it also helps me concept each…

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Environment shadows - step 3

Environment shadows - step 3

April 7th, 2009

Our biggest design goal for the Overgrowth editor is to achieve high-quality graphics with a minimum production time. This not only includes the time to create the level, but also…

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Overgrowth Alpha 21

Overgrowth Alpha 21

April 6th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Modular map making

Modular map making

April 5th, 2009

In recent screenshots of Overgrowth, a lot of people assume that our buildings, trees, and other models are just one epic sculpture made in 3ds Max. House This is not true, and not…

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Wolfire now accepts Amazon Payments

Wolfire now accepts Amazon Payments

April 5th, 2009

I just added a new option for preordering Overgrowth: Amazon Flexible Payment System! This allows people to preorder Overgrowth using an Amazon.com account, and therefore any…

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Environment shadows - step 2

Environment shadows - step 2

April 3rd, 2009

The shadows in Overgrowth are now being rendered directly to lightmap textures, which are then read by the object pixel shaders to modulate the direct lighting. The shadows are…

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Concept art vs. completed asset

Concept art vs. completed asset

April 2nd, 2009

These last couple months we have been working with a modeler named Pawan. The way we have been doing it is that I have been making some concept art for him which he uses to make…

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SMALL TANK aftermath

SMALL TANK aftermath

April 1st, 2009

Hey guys, as you know, we prefer live chat to email (as mentioned in this post). After posting about SMALL TANK last night, our live chat widget went under a lot of stress and when…

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Overgrowth squashed by SMALL TANK

Overgrowth squashed by SMALL TANK

March 31st, 2009

As we compared notes with the developers and publishers at GDC, we realized that Overgrowth is just not very marketable. It's a niche fighting game for a small hardcore audience…

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