We are working on the story for Overgrowth and we have started making storyboards for some cut scene ideas. I really like this way of working because it also helps me concept each…
Our biggest design goal for the Overgrowth editor is to achieve high-quality graphics with a minimum production time. This not only includes the time to create the level, but also…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
In recent screenshots of Overgrowth, a lot of people assume that our buildings, trees, and other models are just one epic sculpture made in 3ds Max. House This is not true, and not…
I just added a new option for preordering Overgrowth: Amazon Flexible Payment System! This allows people to preorder Overgrowth using an Amazon.com account, and therefore any…
The shadows in Overgrowth are now being rendered directly to lightmap textures, which are then read by the object pixel shaders to modulate the direct lighting. The shadows are…
These last couple months we have been working with a modeler named Pawan. The way we have been doing it is that I have been making some concept art for him which he uses to make…
Hey guys, as you know, we prefer live chat to email (as mentioned in this post). After posting about SMALL TANK last night, our live chat widget went under a lot of stress and when…
As we compared notes with the developers and publishers at GDC, we realized that Overgrowth is just not very marketable. It's a niche fighting game for a small hardcore audience…