One of the technologies we've been focusing on recently is game scripting. As part of this effort, I've been working on hotspots. Hotspots allow us to assign a physical location to…
Sometimes we get a little spoiled because almost everyone that visits us on the blog, the forums, IRC and meebo already knows that Overgrowth is a ninja rabbit fighting game…
You probably know that David made many of his early games for competitions but I wanted to talk about competitions I have entered, and a little bit about competitive spirit…
David and I are twin brothers, and our family has a cabin in Sierra City. About 12 years ago, when we were 10 years old, we were wandering around town and noticed an unusual young…
Up until now, Overgrowth has been using the default Windows and Mac file browsers to load objects. This is functional enough, but it's slow, ugly, and no fun. One of my favorite…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
I just started working on baking ambient occlusion into the lightmaps. This is currently performed by accumulating the shadows from 64 random light sources in the sky, and using…
Hey guys. We've been working hard on the blog to keep you up to speed with all parts of the Overgrowth development process. The truth is we could talk about more than could be fit…