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Preliminary Hotspots

Preliminary Hotspots

April 18th, 2009

One of the technologies we've been focusing on recently is game scripting. As part of this effort, I've been working on hotspots. Hotspots allow us to assign a physical location to…

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Does Overgrowth Need A Tagline?

Does Overgrowth Need A Tagline?

April 17th, 2009

Sometimes we get a little spoiled because almost everyone that visits us on the blog, the forums, IRC and meebo already knows that Overgrowth is a ninja rabbit fighting game…

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Learning through competition

Learning through competition

April 15th, 2009

You probably know that David made many of his early games for competitions but I wanted to talk about competitions I have entered, and a little bit about competitive spirit…

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The origin of Wolfire

The origin of Wolfire

April 15th, 2009

David and I are twin brothers, and our family has a cabin in Sierra City. About 12 years ago, when we were 10 years old, we were wandering around town and noticed an unusual young…

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Object Browser

Object Browser

April 13th, 2009

Up until now, Overgrowth has been using the default Windows and Mac file browsers to load objects. This is functional enough, but it's slow, ugly, and no fun. One of my favorite…

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Overgrowth Alpha 22

Overgrowth Alpha 22

April 13th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Easter Bunny

Easter Bunny

April 11th, 2009

Easter Tank

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Environment shadows - step 4

Environment shadows - step 4

April 10th, 2009

I just started working on baking ambient occlusion into the lightmaps. This is currently performed by accumulating the shadows from 64 random light sources in the sky, and using…

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How's Our Blogging?

How's Our Blogging?

April 9th, 2009

Hey guys. We've been working hard on the blog to keep you up to speed with all parts of the Overgrowth development process. The truth is we could talk about more than could be fit…

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