I am often asked about the tools I use to make art. I use a lot of tools on a day to day basis for Overgrowth depending on what job I am doing. Some of these have taken me years to…
After my last hotspot post, a lot of people recommended various ways we could make our hotspot and scripting interface more user-friendly. Accessibility is a big priority for us…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
Often, when I wear my Wolfire T-shirt people compliment me on my nice FireFox shirt, exclaiming their love for the browser. I thought I would confuse people even further by making…
In the Overgrowth editor, groups usually behave as encapsulated units. However, it's often useful to select and tweak the individual elements of a group. For example, you might…
In a previous post, we gave you a look at our sexy game development computers that preorders have helped us buy. Today I thought it was time for me to reveal my high-end rig as…
Hey guys, we are using JavaScript for the scripting system in Overgrowth. Unfortunately, every time we bring it up, we get a lot of flak about the language. Here are a few common…
The term "set pieces" in video games refers to unique areas of levels that are especially interesting. Often set pieces have unique art assets that help establish the theme…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…