Hey guys. As many of you know I operate the live chat widget on our contact page to help answer people's questions about Overgrowth. While live chat generally seems to be a…
In Overgrowth we are trying to make the world feel like it has a real history. The different animal races have been around for a long time and there is a lot of litter left from…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
Ragdolls are in Overgrowth now! For those who have pre-ordered, you can summon any number of ragdolls by pressing 'r', and you can throw them around with right-click. They have…
Below is one of the first pieces of concept art I did when I first started working with David. I decided to show it now because we have been talking again about the scale of the…
A few weeks ago, David overhauled our decal engine. Leveraging off this, I've recently started implementing our decals editor, and I can now show off some fancy (but very…
We decided that it was high time for Overgrowth to get an inspector palette. The inspector will let you get extra info and edit all types of objects in the map editor. If you click…
This topic spawned out of a conversation the Wolfire team had at dinner last night and I wanted to share it with you guys to see if we could get some feedback that will help us as…
After watching a lot of swordfights in movies, I've noticed that many of the most memorable ones are not 'to the death', despite the use of deadly weapons. Many, if not most, movie…