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Hotspot graphics

Hotspot graphics

May 23rd, 2009

After my last hotspots post, a few people suggested ways to improve visual feedback for the editor. In particular, commenters wanted icons to differentiate between each type of…

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New object palette window

New object palette window

May 23rd, 2009

Happy memorial day weekend! Per Wolfire tradition, we try not to observe weekends, holidays, or combinations of the two until Overgrowth is finished, so here's another update! I…

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2D Art Tutorial

2D Art Tutorial

May 21st, 2009

A lot of people are interested in the process I go through when I make a concept drawing for Overgrowth so I decided to make a short tutorial. 2d art tutorial Above is an animated…

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Lugaru HD

Lugaru HD

May 21st, 2009

Hey guys, as you know we like to do our best to acknowledge people that go out of their way to do something cool related to our games. Recently, it dawned on us that we owe a long…

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Creating the Overgrowth physics engine

Creating the Overgrowth physics engine

May 20th, 2009

Lugaru physics Ragdoll physics played an integral role in the gameplay of Lugaru -- much of the strategy consisted of arranging fights so that Turner falls on soft surfaces and his…

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Overgrowth Alpha 27

Overgrowth Alpha 27

May 18th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Why ninja rabbits?

Why ninja rabbits?

May 18th, 2009

John reports that "Why did you pick ninja rabbits?" is one of the most commonly asked questions from interviewers and fans on our live chat. For Lugaru, the answer is simple…

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Decals editor ~ part two

Decals editor ~ part two

May 16th, 2009

Last week I introduced our prelminary decal editor for Overgrowth. At that point, the decal editor worked very much like the object editor, with 3D bounding boxes for each decal…

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Overgrowth text editor

Overgrowth text editor

May 16th, 2009

Hey guys, one thing that is important for the Overgrowth editor is being able to edit and create scripts efficiently. To do this, Phillip asked me to make a text editor UI widget…

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