What is OffTheGrid terrain? OffTheGrid is a terrain technology we developed to bring detailed terrain data to in-game resolution without losing much detail. Below you can see a…
Here is the second half of my list of favorite songs to listen to while programming. Each song is matched with the coding task I think it best complements. You can find part 1 here…
The animation editor in Overgrowth is one of the last pieces of the puzzle that will let us transform the Phoenix Engine from cool tech into a sweet ninja rabbit fighting game…
Programming is tough. Sometimes I need background music to keep things lively. But choosing songs is tricky. Anything with lyrics is distracting. Melodies that are new to me are…
You are probably familiar with this image from Alpha 27. It is missing a lot of things we would like to have in the final game. Sometimes it is useful to make what is called a…
From this morning: [05:07] meeboguest921835: whats this whaleman thing everone is talking about? A lot of you who have been hanging around the Wolfire site already know how the…
Physics libraries like ODE help simulate large-scale rigid body interactions, but they are only a small part of a complete game physics system. For detailed physics effects, it is…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
We've already given you a sampling of the kinds of melee weapons that will be included in Overgrowth but a lot of people have been asking me about ranged weapons. This is a tough…