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Overgrowth alpha 33

Overgrowth alpha 33

June 29th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Physics Editor ~ Part I

Physics Editor ~ Part I

June 27th, 2009

The latest toolset I've been working on for Overgrowth is the physics editor. There are three big pieces to this, and each is now well underway. First, users need to be able to…

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Social Media Icons for Game Developers

Social Media Icons for Game Developers

June 27th, 2009

I'm working on a few parts of the Wolfire site and one thing that I've been wanting to do for a while is change our list of social networking sites from a laundry list of links to…

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Black Shades iPhone Breaks 1000

Black Shades iPhone Breaks 1000

June 26th, 2009

Wolfire's first iPhone app, Black Shades iPhone, recently broke 1000 sales on the App Store. It's been an interesting journey and in the spirit of open development we thought we'd…

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How to make a seamless tiling texture

How to make a seamless tiling texture

June 25th, 2009

What are seams? Tiling textures are much more efficient than unique textures, which is especially important for large objects. The main cost of this efficiency is that tiling…

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How to project decals

How to project decals

June 24th, 2009

We've been talking a lot about decals recently, showing off our editor and explaining how the shading works. However, we haven't explained how the decals are actually projected…

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Overgrowth alpha 32

Overgrowth alpha 32

June 23rd, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Decals Demonstration Video

Decals Demonstration Video

June 21st, 2009

We've been gradually improving our decals over the past few weeks (blogged in parts 1, 2, and 3). Now we're ready to show off the whole system in a video. Since my last decal…

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Overgrowth multiplayer chat

Overgrowth multiplayer chat

June 21st, 2009

This is a post from Iiro Jppinen. He is responsible for most of our GUI design -- the parts that look good. Hello everyone! Some of you might have seen me mentioned on the blog…

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