Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
The latest toolset I've been working on for Overgrowth is the physics editor. There are three big pieces to this, and each is now well underway. First, users need to be able to…
I'm working on a few parts of the Wolfire site and one thing that I've been wanting to do for a while is change our list of social networking sites from a laundry list of links to…
Wolfire's first iPhone app, Black Shades iPhone, recently broke 1000 sales on the App Store. It's been an interesting journey and in the spirit of open development we thought we'd…
What are seams? Tiling textures are much more efficient than unique textures, which is especially important for large objects. The main cost of this efficiency is that tiling…
We've been talking a lot about decals recently, showing off our editor and explaining how the shading works. However, we haven't explained how the decals are actually projected…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
We've been gradually improving our decals over the past few weeks (blogged in parts 1, 2, and 3). Now we're ready to show off the whole system in a video. Since my last decal…
This is a post from Iiro Jppinen. He is responsible for most of our GUI design -- the parts that look good. Hello everyone! Some of you might have seen me mentioned on the blog…