Sometimes I will try out a new technique to see if I can improve on the art in Overgrowth, or make something just as good but in less time. One new technique I was thinking about…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
Hardcore fans of Lugaru are familiar with many of the Lugaru mods out there. The only problem is that it's always a bit messy to get mods set up. I've had quite a few visitors on…
Today we celebrated the 4th of July with a sailing trip and a BBQ. Our journey took us under the Golden Gate Bridge, around Alcatraz and through Raccoon Strait. We saw some…
Now that I've introduced vectors in Part 1, we need to look at some of the fundamental tools for working with them. The most important tools to understand are length, normalization…
Everyone already knows that if they want to ask us questions, they can find us in the Public Wolfire IRC channel or on our live chat widget. However, a couple of weeks ago we…
We have started some very early groundwork for grass in Overgrowth. The first step is making a grass object so we can test out what things look like with basic object shading…
When I posted about decals last week, a number of readers commented that they would be interested in posts about linear algebra as it applies to game development. I decided if I'm…
Here is a new concept I am working on for the cats in Overgrowth. It is really hard to get something that seems both realistic and original. One reason to keep the design grounded…