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Overgrowth Soundtrack on YouTube

Overgrowth Soundtrack on YouTube

July 17th, 2009

We've been getting a lot of positive comments about Overgrowth soundtrack songs we use in our tech demos. As many people know the songs are original works composed by the amazing…

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Pine tree asset

Pine tree asset

July 16th, 2009

I made a new Pine tree today! We already discussed our modular tree system, but we didn't have any conifers yet. Here are some pictures of the new tree: Trees The tree trunk uses…

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Simple memory usage tracking

Simple memory usage tracking

July 14th, 2009

There are many complicated and expensive products out there to help find memory leaks and optimize RAM usage, but I find that the built-in Task Manager on Windows (or Activity…

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Overgrowth alpha 35

Overgrowth alpha 35

July 13th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Slow-motion video reference

Slow-motion video reference

July 13th, 2009

Whenever I am animating a movement or coding a new special effect, I like to find out as much as possible about what is actually going on. It is easy to capture the basic essence…

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A WebKit primer - part 1

A WebKit primer - part 1

July 12th, 2009

Normally when you are designing a public webpage, you have to be really careful to make sure that it works in a number of browsers. Namely, FireFox, Safari, Chrome, Opera, IE 8, IE…

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Sky and lighting editing ~ part 1

Sky and lighting editing ~ part 1

July 11th, 2009

Lighting is a big part of what ties a scene together and gives it a distinct mood. Until recently, all our Overgrowth levels had, for the most part, the same lighting conditions…

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Wolfire Speaking at GDC Austin

Wolfire Speaking at GDC Austin

July 10th, 2009

It is my pleasure to announce that we have been invited to speak at GDC Austin in September as part of the Indie Games Summit. The subject of our talk will be how to market an…

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Creating the illusion of accomplishment

Creating the illusion of accomplishment

July 8th, 2009

Many game developers are starting to find that games with illusory challenges sell better than those with real challenge. They believe that what gamers want most is an experience…

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