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Learning from linear level design

Learning from linear level design

August 12th, 2009

I thought one of the best things about Lugaru was the freedom to try a level how you wanted to. This is a very different style from the more linear levels I designed while working…

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Rabbit facial expressions

Rabbit facial expressions

August 11th, 2009

One challenge we face with Overgrowth, and with the Overgrowth webcomic, is mapping human emotions onto animal faces. Today I decided to experiment with that in my little…

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Overgrowth alpha 39

Overgrowth alpha 39

August 10th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Playing Flutes for Overgrowth

Playing Flutes for Overgrowth

August 9th, 2009

This is a guest blog post from Anton Riehl. He is an awesome musician and is responsible for enhancing the Overgrowth soundtrack with live flutes. When I first approached Mikko…

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What are indie games?

What are indie games?

August 9th, 2009

There has been a lot of talk about independent games recently, but nobody seems to agree on what 'indie' really means. Since we consider our game Overgrowth to be indie, I thought…

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A few highlights from SIGGRAPH 2009

A few highlights from SIGGRAPH 2009

August 8th, 2009

This past week has been pretty hot in the computer graphics research community. 2009's SIGGRAPH, the premier graphics research conference, just ended, so I thought I'd share some…

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Camouflage, A Tempting Stealth Mechanic

Camouflage, A Tempting Stealth Mechanic

August 6th, 2009

A lot of people have been asking us about stealth in Overgrowth and how we plan to take it a step beyond what was done in Lugaru. An exciting avenue of stealth, which Lugaru didn't…

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Armor Types in Overgrowth

Armor Types in Overgrowth

August 5th, 2009

Close Fight There are a few different styles of armor in Overgrowth, made from different materials. These materials affect how the armor works. For example, in the above image, the…

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Morale and working under the hood

Morale and working under the hood

August 5th, 2009

When I sit down to work on Overgrowth, I have to decide whether I should implement new features, or whether I should work on under-the-hood improvements such as solidifying…

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