I thought one of the best things about Lugaru was the freedom to try a level how you wanted to. This is a very different style from the more linear levels I designed while working…
One challenge we face with Overgrowth, and with the Overgrowth webcomic, is mapping human emotions onto animal faces. Today I decided to experiment with that in my little…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
This is a guest blog post from Anton Riehl. He is an awesome musician and is responsible for enhancing the Overgrowth soundtrack with live flutes. When I first approached Mikko…
There has been a lot of talk about independent games recently, but nobody seems to agree on what 'indie' really means. Since we consider our game Overgrowth to be indie, I thought…
This past week has been pretty hot in the computer graphics research community. 2009's SIGGRAPH, the premier graphics research conference, just ended, so I thought I'd share some…
A lot of people have been asking us about stealth in Overgrowth and how we plan to take it a step beyond what was done in Lugaru. An exciting avenue of stealth, which Lugaru didn't…
Close Fight There are a few different styles of armor in Overgrowth, made from different materials. These materials affect how the armor works. For example, in the above image, the…
When I sit down to work on Overgrowth, I have to decide whether I should implement new features, or whether I should work on under-the-hood improvements such as solidifying…