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Overgrowth fan art spotlight - Emir0

Overgrowth fan art spotlight - Emir0

August 30th, 2009

In the last year, artists have created many brilliant works of art inspired by Overgrowth, so we have been highlighting our favorites here on the blog. So far we have shown you…

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The value of game ideas

The value of game ideas

August 30th, 2009

When I talk to aspiring game designers, I often notice some strange behavior. They're evasive about their ideas, almost coy, as if they've stumbled across a secret gold mine. They…

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Inspector UI redux

Inspector UI redux

August 28th, 2009

I recently made some changes to the inspector UI system in Overgrowth to make it more powerful and look cooler. To recap, the inspector is essentially a flexible dialog that pops…

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Hanging Out With Anton

Hanging Out With Anton

August 28th, 2009

Anton Riehl, the man responsible for the amazing live flute recordings you've heard in the Overgrowth Soundtrack, flew up from LA to visit the Bay Area this week. So last night we…

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Taking texture reference photos

Taking texture reference photos

August 26th, 2009

I use reference images to make the textures that I put on objects in Overgrowth. It's easy to get texture reference images from websites like CGTextures, but that can be limiting…

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Overgrowth Tribute Art spotlight - Jack

Overgrowth Tribute Art spotlight - Jack

August 25th, 2009

In the last year, artists have created some brilliant compositions inspired by Overgrowth. Now we're highlighting some of our favorites here on the blog! Below are some character…

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Overgrowth alpha 41

Overgrowth alpha 41

August 24th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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How I Make Overgrowth Assets: Part IV, Sculpting

How I Make Overgrowth Assets: Part IV, Sculpting

August 23rd, 2009

Here is the next part in my 3D model tutorial series (part 1, part 2, part 3). This part covers sculpting the high-detail model that will later have its detail "baked" into a…

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Libertarian paternalism and tool design

Libertarian paternalism and tool design

August 23rd, 2009

Working as a game developer, I often find myself thinking about everything in the terminology of games and programming. Sometimes, to change things up, I like to find a piece of…

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