On a rare excursion into the outdoors, I noticed that real plants seldom remain perfectly still. Even on a calm day, some tiny disturbance in the air will bring at least a few…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
This is the second part of my WebKit primer series, where I introduce various aspects of WebKit and CSS3 and how we are using them in Overgrowth. Check out part 1 here! What are…
The goal of almost all game designers is to make games that are fun. A common method for giving the player a "fun experience" is to let him start out in a world as an inexperienced…
A lot of people commented that they wanted to see some more naturalistic Overgrowth art, so I made a new poster-style image of an oceanside area I've been thinking about for awhile…
Today we have a continuation of our efforts to upload previews of Overgrowth music on our YouTube channel. The songs are composed by the talented Mikko Tarmia and often feature…
In the comments for my last post (about how game ideas are not very valuable), some readers pointed out that not all ideas are low in value -- design documents by experienced…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…