It's been an awesome time in Austin. As I mentioned in my previous post, it was smaller than E3 and the GDC in San Francisco. However, that means there was more time to spend…
I've been working on this new rabbit character model recently. We actually have a couple of other character models already complete, but they rely on technology that David hasn't…
Hey guys, as I mentioned in a previous post, we were invited to speak at the GDC Austin Indie Games summit on the subject of PR. Because the other guys wanted to keep working hard…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
It goes without saying that we would like to tell a compelling story in Overgrowth. But how do we convey dialogue to the player? Should we have animated, voiced cutscenes like in…
Yesterday, I was updating my local checkout of WebKit and I noticed a few tests for "WebGL" scroll by (view commit). Apparently, a big WebGL patch has quietly landed. With a name…
Because one of my roles at Wolfire is to offer support to people using the Overgrowth alphas, I do my best to maintain a good working of knowledge of our editor tools and how they…
In the last year, fans have created many brilliant works of art inspired by Overgrowth, so we've been highlighting some of our favorites here on the blog. Today I'd like to share…
While a lot of indie games have decent gameplay and art technique, what really stands out to me is their fantastic art direction. Although there are tons of great examples, I only…