In June, amidst my adventures at E3, I happened across an official looking section of the show floor called Game Connection. I walked over to find out more, and the friendly…
Hale, the creator of Foothold, recently unveiled a new masterpiece called Riverhust. With 12,178 objects, it has four times the detail of Foothold (which only contained a meager…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
Shortly after I began my tour of duty on the Meebo widget last year, a character who often goes by the name Krumbs and is responsible for at least a couple of the ridiculous Meebo…
Continuing our series of Overgrowth music posts, we've added another Overgrowth piece to our YouTube channel. The songs are composed by the talented Mikko Tarmia and often feature…
When we made the first Overgrowth alpha a long time ago, we needed an icon. Aubrey quickly whipped up a stylized Overgrowth "O". This was, of course, a rough draft: Overgrowth…
Most modern games use a form of depth-map shadow mapping, because it's efficient on modern graphics cards, and simple to implement. However, it doesn't easily support transparent…
Here is the first wolf model I have done for Overgrowth! Wolf The wolves reject all tools and technology. They won't even wear clothes. They feel that using armor and weapons are…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…