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Game developers need exercise too - Part II

Game developers need exercise too - Part II

October 23rd, 2009

In addition to interviewing Dan Tabar, I had the good fortune to hear some additional thoughts on game development and fitness from Matthew Wegner. Matthew is one of the founders…

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Initial Rigging and Animation Editor

Initial Rigging and Animation Editor

October 22nd, 2009

Great strides have been made on all fronts the past few weeks. Aubrey's awesome character models, David's hardcore animation editor work and Jeff's fancy UI's have come together to…

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Game developers need exercise too - Part I

Game developers need exercise too - Part I

October 21st, 2009

Since David assembled the Wolfire team about a year ago, he has encouraged us to balance out our long hours spent hunched over our computers with some vigorous exercise. He has…

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Prototype Assets

Prototype Assets

October 21st, 2009

Iteration is one of the most important aspects of game asset development. Sometimes there are aspects of an asset that take an inordinate amount of time to iterate, or some things…

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Overgrowth alpha 49

Overgrowth alpha 49

October 19th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Implementing the animation editor

Implementing the animation editor

October 18th, 2009

The animation editor is a pretty complicated UI element that will let us make keyframe animations in Overgrowth. I covered the evolution of its UI design in an earlier blog post…

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Rabbit civilian character

Rabbit civilian character

October 18th, 2009

Here is my new character, a rabbit civilian. We would like to have a lot of non-combatants in Overgrowth, and so I created this more generic character. The dyed camouflage on his…

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Overgrowth Soundtrack: Stealth 1

Overgrowth Soundtrack: Stealth 1

October 17th, 2009

We've just uploaded another Overgrowth music track to our YouTube channel. The songs are composed by the talented Mikko Tarmia and often feature Anton Riehl on the flute. It's been…

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Custom brushes in Photoshop

Custom brushes in Photoshop

October 15th, 2009

When I started texturing these latest characters I had a lot of trouble getting a nice fur effect quickly. I usually don't use a lot of custom brushes, but they can be very…

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