For a long time, we've been preaching about how awesome the cloud is and championing Google App Engine and Amazon Cloudfront. However, one thing that has bothered me for a while is…
After seeing our rigging tutorial, a number of you asked me how we calculate our vertex weights. However, many of you reading the blog are probably asking yourselves a more basic…
Today it is my pleasure to share more wonderful works from the fan art thread. The pieces featured below were created by Ami (aka Ylvali). We were fortunate enough to hear first…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
A lot of people have mentioned the plants as an area we could improve in Overgrowth. For this reason, I made a point of trying out games that have great plants, such as Crysis, S.T…
Mibbit is a small web startup that provides a web-standards-based widget to interface with IRC channels. Sort of like the recently-mentioned Meebo, but for IRC chat rooms instead…
The existing Overgrowth shadows worked well for static shadows and ambient occlusion, but didn't have the detail required for character shadows. To achieve high-quality character…
Meebo is a local startup whose main goal is to bring chat to the web browser. At meebo.com, you can log into to most messenger services from within your browser. They are also…
Better-looking ragdolls were recently spotted in Overgrowth. Some say this is because the rigging editor has allowed the physics engine to befriend the graphics engine. Wolfire on…