When I was testing out character shadows on Hale's Riverhurst level, the framerate was not as smooth as I would like it to be. To remedy this, I'm taking a few days to make the…
A lot of people have asked us if there is a way to preorder Overgrowth using cash. PayPal, Google Checkout, and Amazon all require a credit card or bank account, so from time to…
Happy Thanksgiving! I hope you guys are having a great holiday. As you might have noticed from his absence in Wolfire IRC, Aubrey is visiting family right now so we don't have an…
Thanks to a community effort from Silverfish, Jo-shadow, and djscrat, all of our Overgrowth videos have now been captioned! Normally it is very difficult to add subtitles to a…
The blog has served as our primary mechanism for sending our development news to the outside world. Because today officially marks the completion of a year of daily blog posts…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
In my recent post on automatic skinning, one of the steps involved creating a voxel representation of the character. I couldn't find any explanations of how to do this on the…
The new blog, powered by App Engine, is now live! First post! Wolfire Blog on App Engine
Awesome art by John! Last week I snagged Nick Johnson's super light Bloggart blog engine…
Here is a concept I did this week trying out some new painting techniques-- although the painting is fairly loose, I am happy with the results. I can't wait to try more stuff in…