I am back from my trip and started working on the Phoenix engine again! Today I added skyboxes and cube map reflections. I am also learning to use vertex shaders. Shiny! Squiggly…
I just added motion blur and a depth-sorted particle system. I think I must be the first OpenGL developer to actually use these teapots properly 8) For comments, see the original…
I started working on my new cross-platform engine, Phoenix, a few days ago, and have made a lot of progress on the basic framework. Most recently I have been working on dynamic…
In Lugaru 2 we are planning to implement a very modular armor system, where you could for example put on leather armor and then add metal plates to the front, or strap a blade to…