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Complex Rigid Body Dynamics

Complex Rigid Body Dynamics

January 5th, 2006

The physics models from the editor now can be synchronized with complex visible models, which means we can simulate physics on detailed objects very efficiently. I got video…

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More Physics

More Physics

December 24th, 2005

I am back from college for winter break, so I have much more time to work on Lugaru 2 programming 8) Most of our efforts recently have been on content creation; we now have most of…

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Concept Art

Concept Art

November 16th, 2005

Here are some of Aubrey Serr's amazing concept pictures for Lugaru 2: For comments, see the original thread.

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More Weapons

More Weapons

September 30th, 2005

I have been working on various less visual areas like scene management, sound, and so on, so I decided it is time for another screenshot update 8) Here are ten of the weapons we…

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Weapon Reflections

Weapon Reflections

August 23rd, 2005

The Phoenix engine now supports a form of gloss map, which allows us to modulate the reflectivity of surfaces using the alpha channel of the texture. This means that we can easily…

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More sky

More sky

August 21st, 2005

I added several random features to the sky, such as fog and haze. For comments, see the original thread.

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Dynamic Sky

Dynamic Sky

August 20th, 2005

I added dynamic clear sky effects; the sun, moon, and stars all move realistically throughout the day. Clouds are coming soon 8) For comments, see the original thread.

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More shaders

More shaders

August 18th, 2005

I have been messing around with shaders some more, and put together a nifty chromatic dispersion shader and an odd garnet shader. I will probably start on some basic features that…

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Beginning User Interface

Beginning User Interface

August 13th, 2005

I started on the UI for the in-game editor; so far it supports draggable floating or set windows with static text and buttons (working!). For comments, see the original thread.

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