The physics models from the editor now can be synchronized with complex visible models, which means we can simulate physics on detailed objects very efficiently. I got video…
I am back from college for winter break, so I have much more time to work on Lugaru 2 programming 8) Most of our efforts recently have been on content creation; we now have most of…
I have been working on various less visual areas like scene management, sound, and so on, so I decided it is time for another screenshot update 8) Here are ten of the weapons we…
The Phoenix engine now supports a form of gloss map, which allows us to modulate the reflectivity of surfaces using the alpha channel of the texture. This means that we can easily…
I added dynamic clear sky effects; the sun, moon, and stars all move realistically throughout the day. Clouds are coming soon 8) For comments, see the original thread.
I have been messing around with shaders some more, and put together a nifty chromatic dispersion shader and an odd garnet shader. I will probably start on some basic features that…
I started on the UI for the in-game editor; so far it supports draggable floating or set windows with static text and buttons (working!). For comments, see the original thread.