I added depth of field effects that can be used for cutscenes. The camera can focus on any particular distance plane, and everything is blurred based on distance from this focal…
We can now apply distortion effects to anything; in this screenshot I applied a basic refraction shader to the player model! Screen-space distortion is much faster than cube map…
I just added fast approximations of motion blur and high-dynamic-range lighting. Motion blur blurs the camera image appropriately in response to really fast movements; this is not…
Models can now be attached to flexible physics objects, so that they can bend and twist correctly. This means that I can apply the rabbit model to the physics-based animation…