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Procedural texture blending

Procedural texture blending

June 13th, 2006

I just added procedural texture blending to the Phoenix terrain; it now blends between different textures based on slope, and between variations of the same texture to reduce…

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Lugaru 2 movement

Lugaru 2 movement

June 12th, 2006

All of the basic movement activities in Lugaru 2 are working now! Walking, running, crouching, sneaking, rolling, and jumping are fully functional. Phoenix (the Lugaru 2 game…

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Announcing PhoenixUI  (downloadable prototype)

Announcing PhoenixUI (downloadable prototype)

June 6th, 2006

Hi, for those of you who don't frequent the forum, you probably don't know me. I am Jeff, David's twin brother and I have recently started working on Lugaru 2. I'll be updating my…

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Rigging and animation

Rigging and animation

June 5th, 2006

Turner is now rigged (mostly) and set up with the physics-based animation system, so he can walk or run at any speed and in any situation and animate correctly. The screenshots I…

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Textured Turner model

Textured Turner model

May 24th, 2006

Here is the Lugaru 2 version of Turner! This is his base model; we haven't added any fur shaders or other effects yet.

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More shadows

More shadows

May 18th, 2006

I extended the shadow projection to work with any model in the game (including moving tree leaves), and they can project onto other models as well as the ground.

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Starting shadows

Starting shadows

May 10th, 2006

Shadows are now working in-engine! They use a modified shadow mapping technique, and are blurred based on distance from the shadow caster due to diffraction and ambient lighting.

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More trees!

More trees!

April 28th, 2006

Tree growth is now also affected by gravity and sunlight, and leaves now have very simple self-shadowing to make the volume more visible.

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Trees

Trees

April 24th, 2006

I am working on in-engine tree and plant growth based on terrain nutrients, water, and sunlight, and it is still in very early stages, but starting to come together. It is focused…

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