I just added procedural texture blending to the Phoenix terrain; it now blends between different textures based on slope, and between variations of the same texture to reduce…
All of the basic movement activities in Lugaru 2 are working now! Walking, running, crouching, sneaking, rolling, and jumping are fully functional. Phoenix (the Lugaru 2 game…
Hi, for those of you who don't frequent the forum, you probably don't know me. I am Jeff, David's twin brother and I have recently started working on Lugaru 2. I'll be updating my…
Turner is now rigged (mostly) and set up with the physics-based animation system, so he can walk or run at any speed and in any situation and animate correctly. The screenshots I…
I extended the shadow projection to work with any model in the game (including moving tree leaves), and they can project onto other models as well as the ground.
Shadows are now working in-engine! They use a modified shadow mapping technique, and are blurred based on distance from the shadow caster due to diffraction and ambient lighting.
I am working on in-engine tree and plant growth based on terrain nutrients, water, and sunlight, and it is still in very early stages, but starting to come together. It is focused…