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Lugaru 2 Multiplayer

Lugaru 2 Multiplayer

December 16th, 2006

Henry just got initial multiplayer support working; we can now connect and chat and jump around! There is no fighting yet, but this is a great first step.

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Terrain LOD

Terrain LOD

September 23rd, 2006

Dynamic terrain level of detail is working now using a form of patch-based geomipmapping; this means that we can seamlessly render distant terrain at lower level of detail, so…

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Lugaru 2 Music

Lugaru 2 Music

August 21st, 2006

There has been a lot of talk in the forum about Lugaru 2 music, so we decided to post a track with excerpts from several of Mikko Tarmia's fantastic songs. There are several kinds…

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New blog design in progress

New blog design in progress

August 12th, 2006

We are working on a new design for the blog (and site in general); I suppose I don't have to include a screenshot. :)

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Morph targets

Morph targets

August 11th, 2006

Morph targets allow us to create several model variations and interpolate between them, so that we keep all of the benefits of skeletal animation as well as the flexibility of…

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Normal mapping

Normal mapping

July 17th, 2006

I just got normal mapping (with or without specular lighting) integrated into the game engine properly, so we can render detailed bumpy surfaces such as wrinkles in cloth or ornate…

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Some user created highlights

Some user created highlights

July 17th, 2006

For those of you that don't follow the forum, you are missing out on a lot of great stuff. Lucky for you, I am going to highlight three of my favorite things that have popped up…

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Starting fur

Starting fur

June 18th, 2006

I basically applied the grass shader to Turner, and this is what he looks like! I am going to have to tweak it a lot to make it look more like fur (anisotropic lighting, edge…

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Grass rendering

Grass rendering

June 14th, 2006

I thought the grassy areas were looking a little bit flat, so I started working on the grass rendering. It uses the same general principle as the old grass system (fin/shell volume…

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