I just made Overgrowth dynamically update textures and shaders whenever you edit them outside of the program, so you can instantly see the changes in-game! This has no negative…
Update from Mikko: Let me introduce you to the new version of Overgrowth theme music. Although I thought the first version of the theme song was quite good already, we thought it…
When I started work on this sword, I decided I wanted something that looked original but still functional. After experimenting I came up with this shape. The extended handle on the…
Check out the video in HD here! I made the blood react to the underlying surface details: you can still make out the shape of the bricks and mortar even when they are completely…
In the spirit of team introductions, here is Mikko's, the music composer for Overgrowth. We will update you guys with some of his music soon. --------- Hey! Im Mikko, an outsourced…
Be sure to watch this in HD! David has started work on the next gen blood engine in Overgrowth and made this video. We still have a lot of things we want to do with the blood, but…
Hi all, Welcome to the first tech blog post for Overgrowth (...well the first since it became Overgrowth)! Making Overgrowth technically impressive is a big goal for us. As a small…
Due to popular demand (ok, one person) we have set up a Wolfire IRC server. This is basically a chat room specifically for Wolfire stuff. Join us on #wolfire on the server irc…