It's hard to overstate my satisfaction. Inspired by the presidential campaigns, John and I decided to do something similar. Simple: we asked our community for help via Overt Ops. I…
We are starting on actually making our landscapes look like real landscapes! So far we have completed a lot of the macro detail, like the general shape and color; but we still have…
Well, the 500th fan has joined the Overgrowth Facebook page! That is truly amazing and we are pretty much stunned. That is quite an army of Wolfire fans! It's crazy that about a…
Aubrey carved this Wolfire pumpkin last night! Wolfire Pumpkin Phillip, John, and I set it on fire, in the spirit of the old school Wolfire logo. Wolfire Flaming Pumpkin See the…
(Larger version) (Largest version) Wolfire is a tiny indie video game developer but we want to be known internationally! If you are fluent in another language, or have ideas on how…
We are working hard to make Overgrowth run smoothly for everyone, so we have a fallback rendering pipeline that uses no shaders at all! It doesn't look as nice as our high-end…
I just added atmospheric haze to the engine! It is pretty subtle, so I made this comparison picture. It is notable for two reasons. First, it is radial fog, so it does not distort…
Hey guys. We recently made a Facebook page for Overgrowth with a bunch of new concept art, some videos, and music! Here's the deal: Once we get 500 fans on the page, ready or not…