And Steam is picking up Overgrowth! Overgrowth and Steam Well, I guess Overgrowth has become big enough to be noticed by the guys at Valve -- Overgrowth is going to be distributed…
I extended the shadows and ambient occlusion maps to include static objects such as rocks and trees! The only thing left to do for the static lighting is to add lightmaps for…
Hey guys, we have just posted this week's Overgrowth Alpha, bringing us up to week 2! There is a lot of new stuff that's been covered on the blog recently (be sure to subscribe…
Yes, you read that right! Thanks to TrialPay, you can get a copy of Overgrowth for free simply by signing up for a free trial for another company like Netflix or by completing an…
Whenever I play a game, I look for design lessons that I can learn and apply to my own games. Recently, I decided to show these lessons in the form of a video tour of games that…
In preparation for the t-shirts we need to give out for the Lugaru video contest, we are bringing back the Wolfire Cafepress T-Shirt Store! We set the prices as low as we can on…
Hey guys! Just a note to let you know that the last video entries will be accepted on midnight, Dec 3rd (PST) which is about a week away! All you have to do is record a video and…
While working on the initial procedural movement animation, I took breaks every now and then to record videos of each stage. I started out just blocking out the movement controls…
Aubrey just created an amazing Joshua tree model! My plant rendering shaders are not good enough yet to do it justice, but I think this is a nice screenshot all the same.