We finally have become the number one search result for Overgrowth! Thanks to turbochop in the secret preorder forum for letting us know! Overgrowth on Google This sounds kind of…
At Wolfire, we don't take breaks for pesky occasions like Christmas or Hanukkah. One of the advantages we have over the big guys is our insane work ethic. Continuing our fine…
Last I checked, Mac OS X had around a 5% market share, and Linux had much less than that (among consumers). I can feel that many PHBs look at this small number and think "5%? Why…
Hey guys, we just heard that Overgrowth was previewed in Igromania, the largest video game magazine in Europe! We are pretty much speechless. We're just a humble, indie video game…
Anyone who follows this blog will have seen a few of our highly polished concepts for characters in Overgrowth. I went all-out on these, detailing the grass or fur and backgrounds…
Happy Holidays from Wolfire! Thanks to the thousands of people who have joined the Overgrowth Facebook Page, we are giving away Lugaru for free for the next few days. David Rosen…
Since most of the gameplay in Overgrowth takes place outdoors, it is very important to have a sky that looks good and renders fast. The fastest possible way to render a sky is to…
Hey guys, we are continuing our experiment with open development. So far it's been a success! It's Monday, so as promised: another week, another alpha. Per tradition, it has been…
To define the surface material of each object, we have a diffuse(color) map that defines the color and subtle shadows of the object, and a specular map that defines which parts of…