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Overgrowth is #1!

Overgrowth is #1!

December 29th, 2008

We finally have become the number one search result for Overgrowth! Thanks to turbochop in the secret preorder forum for letting us know! Overgrowth on Google This sounds kind of…

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Overgrowth Alpha 7: Mac OS X Hotness

Overgrowth Alpha 7: Mac OS X Hotness

December 29th, 2008

At Wolfire, we don't take breaks for pesky occasions like Christmas or Hanukkah. One of the advantages we have over the big guys is our insane work ethic. Continuing our fine…

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Why you should support Mac OS X and Linux

Why you should support Mac OS X and Linux

December 28th, 2008

Last I checked, Mac OS X had around a 5% market share, and Linux had much less than that (among consumers). I can feel that many PHBs look at this small number and think "5%? Why…

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Overgrowth in Igromania

Overgrowth in Igromania

December 26th, 2008

Hey guys, we just heard that Overgrowth was previewed in Igromania, the largest video game magazine in Europe! We are pretty much speechless. We're just a humble, indie video game…

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Concept Art to Finished Asset

Concept Art to Finished Asset

December 25th, 2008

Anyone who follows this blog will have seen a few of our highly polished concepts for characters in Overgrowth. I went all-out on these, detailing the grass or fur and backgrounds…

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Lugaru is free for the holidays!

Lugaru is free for the holidays!

December 24th, 2008

Happy Holidays from Wolfire! Thanks to the thousands of people who have joined the Overgrowth Facebook Page, we are giving away Lugaru for free for the next few days. David Rosen…

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Sky

Sky

December 23rd, 2008

Since most of the gameplay in Overgrowth takes place outdoors, it is very important to have a sky that looks good and renders fast. The fastest possible way to render a sky is to…

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Happy Alpha Day!  Alpha 6 is here!

Happy Alpha Day! Alpha 6 is here!

December 22nd, 2008

Hey guys, we are continuing our experiment with open development. So far it's been a success! It's Monday, so as promised: another week, another alpha. Per tradition, it has been…

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Object Lighting part 1

Object Lighting part 1

December 22nd, 2008

To define the surface material of each object, we have a diffuse(color) map that defines the color and subtle shadows of the object, and a specular map that defines which parts of…

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