As a small indie developer, we don't have the resources to make a bunch of CDs and boxes for Overgrowth. The good news is that physical retailers are out and online distribution is…
Hi everyone, I'm Henry. Although this is a very late introduction, I've actually been working with Wolfire since 2005. You might know me from the Windows
port of Black Shades, and…
Has it been a week already? That means it's time for a new build of Overgrowth. If you're just tuning in, we are doing something a little unusual with our development on our…
When designing algorithms for 3D rendering, it's often tricky for me to visualize what I'm doing. I find that if I stop for a few seconds and sketch the idea out using pen and…
Free LugaruA few weeks ago, we tried something new. We gave Lugaru away 100% for free in a holiday promotion. It was only covered by a few big sites, the largest two being the…
The last post had many design tour requests, so I picked one of the most popular for this week. Sorry it took so long; it's a long game! This is the fourth design tour, and it is…
One challenge I have as the artist on Overgrowth is working with David so that each area can help tell the story of the game. As a gamer, I don't like having to sit through drawn…
Happy New Year! Wolfire New Years It seems like just yesterday we officially formed Wolfire Games and announced Overgrowth. In just a few short months, I think we have accomplished…
It's things like this that make me proud to be an indie game developer. RealArcade, a subsidiary of RealNetworks, recently released Tiki Towers, a game that looks quite similar to…