After witnessing the magic of modding in Lugaru (from the 3rd party campaigns Empire and Temple to Lotus Wolf's Weapon Shop), Wolfire has been steadfastedly committed to getting…
In Overgrowth, we are working on creating many unique characters of different species, body type, sex, and occupation. Communicating distinctions between male and female characters…
We have been using Vimeo for a while to host David's design tours. Sadly, yesterday, Vimeo notified us that the design tours must be removed. Vimeo has a strict no video games…
Well, another week, another alpha! If you're just tuning in, we are doing something a little unusual with our development on our upcoming independent video game, Overgrowth. Every…
I have worked on a few commercial games and I am pretty familiar with the methods used to make cities or towns. Usually you start off with a detailed picture of what you want. An…
The map editor in action. I'm scaling a bunch of blocks on my lovely house. Here at Wolfire, we're a small team but we want Overgrowth to have lots and lots of content. So, it's…
I just started working on lens flares; I need to see the sun's location so I can test shadows! I am testing a new technique for dynamic lens flares based on the anatomy of the…
The Independent Games Festival grand prize is one of the highest honors an indie game can receive. More important than the $20,000 check is the fact that it can rocket indie…
SOTC Art The Debate Roger Ebert largely reignited the debate over whether games are art back in a 2005 column, when he claimed that not only are games not art, but they can never…