Why do we need compression? To achieve our target level of detail in Overgrowth, we have to use some very high-resolution textures. We would like the game to run smoothly on older…
Many games have combat, but it's usually treated as an obstacle in your path to something else. You have to kill enemies to get where you need to go, or to accumulate enough skill…
Every modern real-time game has some form of rock, paper, scissor mechanics. As gamers we subconsciously know that such mechanics are there and that they work pretty well but no…
This post is by Mikko Tarmia who is working on the music for Overgrowth. You can listen to some of the Overgrowth music on the Overgrowth ModDB Page. I want to share some of my…
If you follow the blog you probably already know we work on Overgrowth almost all the time. You may be wondering if we have any time off at all. Actually we do. Unlike a regular…
In the machine learning community, problems are often described by the topography of their solution space (the set of all possible solutions and their corresponding success). For…
Today marks our 10th weekly alpha. Has it been 10 weeks already? New this week:
- More bug fixes
- True transparency for the UI
- Better behaved tooltips
- New console. (now with…
Wolfire has a problem. I think a lot of other video game communities have this problem too. I'd like to tackle it head on: we don't really have any girls in our online community…
I decided that it would be a cool experiment for the blog to post some of the informal discussions I have with other game developers. Perhaps this would give people some more…