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DXTC texture compression

DXTC texture compression

January 26th, 2009

Why do we need compression? To achieve our target level of detail in Overgrowth, we have to use some very high-resolution textures. We would like the game to run smoothly on older…

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Fighting as an end in itself

Fighting as an end in itself

January 25th, 2009

Many games have combat, but it's usually treated as an obstacle in your path to something else. You have to kill enemies to get where you need to go, or to accumulate enough skill…

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Game Theory Applied To Game Design

Game Theory Applied To Game Design

January 24th, 2009

Every modern real-time game has some form of rock, paper, scissor mechanics. As gamers we subconsciously know that such mechanics are there and that they work pretty well but no…

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A few thoughts about interactive music

A few thoughts about interactive music

January 22nd, 2009

This post is by Mikko Tarmia who is working on the music for Overgrowth. You can listen to some of the Overgrowth music on the Overgrowth ModDB Page. I want to share some of my…

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What I do on my days off

What I do on my days off

January 22nd, 2009

If you follow the blog you probably already know we work on Overgrowth almost all the time. You may be wondering if we have any time off at all. Actually we do. Unlike a regular…

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Designing the solution space

Designing the solution space

January 21st, 2009

In the machine learning community, problems are often described by the topography of their solution space (the set of all possible solutions and their corresponding success). For…

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Overgrowth Alpha 10

Overgrowth Alpha 10

January 20th, 2009

Today marks our 10th weekly alpha. Has it been 10 weeks already? New this week: - More bug fixes - True transparency for the UI - Better behaved tooltips - New console. (now with…

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Getting girls involved in the community

Getting girls involved in the community

January 19th, 2009

Wolfire has a problem. I think a lot of other video game communities have this problem too. I'd like to tackle it head on: we don't really have any girls in our online community…

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Dev Chat: Jack Monahan on Game Mastery

Dev Chat: Jack Monahan on Game Mastery

January 18th, 2009

I decided that it would be a cool experiment for the blog to post some of the informal discussions I have with other game developers. Perhaps this would give people some more…

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