Minoru Niijima's version of E.J. Marey's train schedule from Paris to Lyon. X-axis is time, Y-axis is space. Horizontal red lines are stations. Diagonal red lines chart out…
Another week, another alpha. Here is what is new in Overgrowth this week. Overgrowth As usual, we have fixed a number of bugs, tweaked some stuff, and implemented some new features…
I've been wanting to share these with you guys for a while now, but the timing is especially appropriate in the wake of Jeff's latest post. Jeff covered all the important benefits…
One advantage that Wolfire has over a lot of other companies is the level of customer service we provide. We often respond to new emails within the hour. We monitor our forum. We…
We are going to have lots of different cultures in Overgrowth, not just for each different animal species, but for sub-groups within each species. In order to plan out the…
A lot of people were asking how to use the editor in the latest Overgrowth alpha, so we decided to make a video to show off all the tools! It stars John as the narrator, and…
After manning the meebo widget for a few months, I've been asked many times about the best way for someone to enter the realm of game development. Granted, Wolfire is a very young…
We've got some pretty cool stuff in Overgrowth this week. As mentioned yesterday, we now have fancy texture compression. This will let Overgrowth run on many more computers…
To put transparent images in games, we usually use images that contain an alpha channel specifying the transparency of each pixel. Here's an example of an image being composited…