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New Lugaru Campaign

New Lugaru Campaign

February 21st, 2009

Hey guys, skraeling from the Wolfire Forums has made a sweet Lugaru campaign called The Seven Tasks. Check it out here. The Seven Tasks I just played through it and can vouch for…

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Forum Management

Forum Management

February 20th, 2009

Wolfire has a long history of taking a relaxed approach to forum management. We do in fact have rules but because we don't refer to them or enforce them much, most people don't…

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Creating Our Own Skydomes

Creating Our Own Skydomes

February 19th, 2009

For Overgrowth, we are photo-sourcing all our skydomes. So far, we've been searching sites like cgtextures.com to find these images. This means we are limited to the same small set…

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How I Make Overgrowth Assets: Part I, The Idea

How I Make Overgrowth Assets: Part I, The Idea

February 18th, 2009

This is the first part of a series of blog posts explaining how I go about putting a 3D art asset into Overgrowth. Everybody has ideas about what they want to make but how do you…

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Terrain edge fading

Terrain edge fading

February 17th, 2009

While the terrain in Overgrowth is quite large, the view distance can be even larger. On a clear day, you can see all the way from one corner of the terrain to the opposite corner…

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Overgrowth a14 released

Overgrowth a14 released

February 16th, 2009

Continuing in the spirit of open development, it's been another week, so we are unleashing a brand new alpha! Here is what is new in Overgrowth this week... Starting with a much…

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Overgrowth Fighting System Design Doc, 1st Draft

Overgrowth Fighting System Design Doc, 1st Draft

February 16th, 2009

Hey guys, we've been talking a lot about our fighting system recently and I wanted to provide you with a first draft of what we're planning to do in Overgrowth. These are the ideas…

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File hosting for indie developers

File hosting for indie developers

February 14th, 2009

This question comes up every once in a while on various indie forums: How should I host my video game? What are some good mirror services? The cool thing about this question is…

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How We Implement Undo

How We Implement Undo

February 14th, 2009

Undo is one of the most important functions in any editor. It's one of those quintessential things that makes working with a computer qualitatively different from working with…

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