WolfireBlog


;Subscribe

Page 102 of 123

Overgrowth Alpha 16

Overgrowth Alpha 16

March 2nd, 2009

Here is what is new in Overgrowth this week... If you are confused, please read our fancy FAQ. Overgrowth There is not a lot of really hot new tech stuff to show you guys because…

Read more
Google App Engine for indie developers

Google App Engine for indie developers

March 1st, 2009

As promised, here's the second part of my post about web hosting. I thought I would highlight the technology that we use for the main Wolfire site, Google App Engine, and explain…

Read more
Overgrowth Voted 5th Best Indie Game on ModDB

Overgrowth Voted 5th Best Indie Game on ModDB

March 1st, 2009

The ModDB Mod of the Year Awards have recently been announced. In addition to Overgrowth's nomination for the Editor's Choice "Best Upcoming Indie" award the final polls have been…

Read more

Editor Paintbrush

Editor Paintbrush

February 28th, 2009

To create natural environments in Overgrowth, we will need to be able to quickly populate the landscape with lots of semi-randomized rocks and vegetation. Doing this is pretty…

Read more
Black Shades iPhone

Black Shades iPhone

February 26th, 2009

It is my pleasure to announce that Black Shades, the intense first person shooter that David made many years ago is now available for download on the iPhone for only 99 cents. To…

Read more
How I Make Overgrowth Assets: Part II, The Concept

How I Make Overgrowth Assets: Part II, The Concept

February 25th, 2009

Continuing on my series, this week I'll talk about making concepts. I mentioned the idea of working backwards through a design starting with what you want to accomplish. This is…

Read more

Why game designers should learn to draw

Why game designers should learn to draw

February 25th, 2009

If you're a professional game designer, it's essential to learn about the basics of every aspect of game development! Every discipline is important, but today I will focus on why…

Read more
New Overgrowth alpha released

New Overgrowth alpha released

February 23rd, 2009

Here is what is new in Overgrowth this week... Please read our fancy FAQ. Overgrowth As usual, we have fixed a number of bugs, tweaked some stuff, and implemented some new features…

Read more
New rock and statue assets

New rock and statue assets

February 22nd, 2009

Here are some new assets I have been working on. Rocks are surprisingly hard to get right. Small features like cracks or areas where the rock has sheared off have a lot of small…

Read more