Here is what is new in Overgrowth this week... If you are confused, please read our fancy FAQ. Overgrowth There is not a lot of really hot new tech stuff to show you guys because…
As promised, here's the second part of my post about web hosting. I thought I would highlight the technology that we use for the main Wolfire site, Google App Engine, and explain…
The ModDB Mod of the Year Awards have recently been announced. In addition to Overgrowth's nomination for the Editor's Choice "Best Upcoming Indie" award the final polls have been…
To create natural environments in Overgrowth, we will need to be able to quickly populate the landscape with lots of semi-randomized rocks and vegetation. Doing this is pretty…
It is my pleasure to announce that Black Shades, the intense first person shooter that David made many years ago is now available for download on the iPhone for only 99 cents. To…
How I Make Overgrowth Assets: Part II, The Concept
February 25th, 2009
Continuing on my series, this week I'll talk about making concepts. I mentioned the idea of working backwards through a design starting with what you want to accomplish. This is…
If you're a professional game designer, it's essential to learn about the basics of every aspect of game development! Every discipline is important, but today I will focus on why…
Here is what is new in Overgrowth this week... Please read our fancy FAQ. Overgrowth As usual, we have fixed a number of bugs, tweaked some stuff, and implemented some new features…
Here are some new assets I have been working on. Rocks are surprisingly hard to get right. Small features like cracks or areas where the rock has sheared off have a lot of small…