Hey guys some of you may have noticed that we missed our blog post on Sunday night (I know Roboneko did because he stopped by on Meebo to tell me). However, I feel we had a fairly…
I decided this week I would take a break from my modeling series and show off a little of what I have been working on. I am finishing up a bunch of 3D weapon models for dog…
Here is what is new in Overgrowth this week... If you are confused, please read our fancy FAQ. Overgrowth There are a few things I am excited to tell you guys about this week…
I am not sure if you guys are familiar with the recent Skittles.com sensation. Basically, Skittles made national news and caused a huge stir online by changing their homepage from…
We like to keep you guys informed about all aspects of Overgrowth, from software development to business development. You may have seen our previous post about indie friendly…
As we highlighted yesterday, there's been a recent explosion in Overgrowth level bulding in the Secret Preorder Forum. I've been really blown away by all this. One of the things…
After mentioning Nimai's great works in our Alpha 16 post there has been a continuing flurry of Lugaru and Overgrowth modding activity. Overgrowth Modding: Jo-Shadow recently…
How I Make Overgrowth Assets: Part III, The Base Model
March 4th, 2009
Here is the third part of how to make an Overgrowth asset. This time I will talk about making a base model to sculpt from. This is the first of the 3 models I will make to create…
I just came across The Linear RPG by Sophie Houlden, and thought it was a brilliant example of focused gameplay design. Usually we don't post about other games, but I think this is…