This week, I replaced the old console in Overgrowth with a new one I am pretty happy with. Overgrowth Console If you are a web developer you probably immediately recognize this…
One of our goals is to make the Overgrowth editors simple and intuitive to use. But, we also want them to be powerful. Sometimes these goals conflict. Back when we posted the map…
Some of you noticed how Black Shades iPhone recently disappeared from the App Store. This was due to our recent switch from David's private iPhone developer account over to Wolfire…
This is the last blog in the series talking about the dog weapons I made a couple weeks ago. Here is the final weapon in that set. A massive war hammer A massive war hammer This…
I started working on the sound effects for Overgrowth, and decided to start with the sound of air rushing past as the camera moves around the scene. Here's a short video of our…
Here is what is new in Overgrowth this week... If you are confused, please read our fancy FAQ. Overgrowth Aubrey has made a bunch of new art. Next week I think I will do an art…
Because of all the exciting Overgrowth modding that's going on right now we wanted to go beyond the map editor tutorial video and editor controls post to clarify the difference…
Following up my earlier post on polearms, here are three new bladed weapons that I finished last week for Overgrowth. One visual theme that ties a lot of the dog equipment together…
One of the hardest parts of game development is simply getting started. This is something people ask us about a lot on meebo. Just setting up your workstation with all the proper…