Concept art vs. completed asset
April 02, 2009
These last couple months we have been working with a modeler named Pawan. The way we have been doing it is that I have been making some concept art for him which he uses to make the model, normal map and ambient occlusion texture base and then he sends it back so I can finish with the textures. It has worked out really well, and I want to show you some of the results!
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A concept for a dog grave marker
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The final model ready for export into the game
We showed the concept for the dog grave some time back. It came out a bit fatter than the drawing but I still think it looks pretty good.
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We may end up using these as weapons in addition to them being props
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I only finished these recently
The dogs do a lot of stone working. I wanted to try and show that by having these tools laying around near half completed stone walls or statues.
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These would be used as acessories for rat characters
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In the game these should appear very small
I like getting the texture at twice their probable in-game resolution. You never know when you will want something at a higher resolution, and you can always size them down.
So how do you think they turned out?
